— Editorial & Review —

Editorial & Review

Guided by an editorial and review system formed by a broadcast & publishing writer, a strategic planner, and a game content director, we comprehensively examine the magazine's planning direction, manuscript flow, visual concept, and reader experience.

Before every issue of Re:PAGE is published, three editors and reviewers from different fields of expertise examine it together.

Each reviews the planning direction, the logic of the manuscript, the visual concept, and the reader experience through their own lens, taking final responsibility for ensuring that AI-assisted drafts meet the magazine's standards before publication.

— The Board —
Jina-KIM, Broadcast & Publishing Writer
01Broadcast & Publishing Writer

Jina-KIM

External Advisor
Media StudiesBroadcast & PublishingScriptwriting

Majored in media and communication studies and has worked since 2011 as a broadcast and publishing content writer across current affairs, news, politics, economy, and welfare. Wrote and structured programs for outlets including YTN Radio, KTV, NATV (National Assembly TV), SBS, Welfare TV, and Channel A, and also has experience as a publishing editorial-team writer, university lecturer, and promotional-video writer.

Performs the review of magazine content based on this experience in source review and manuscript structuring.

Celina, Strategic Planner
02Strategic Planner

Celina

R&D PolicyStrategyWeb Fiction

Worked as a consultant in science & technology R&D policy planning and strategic planning, reviewing and writing a wide range of documents including proposals and strategy/analysis reports. Structured complex material drawn from technology, market, and policy sources, and checked documents for logical flow and appropriateness of expression.

Drawing on experience writing web fiction, performs content review with the reader's immersion and narrative flow in mind.

BIG-D, Game Content Director
03Game Content Director

BIG-D

Game ArtPlanning PM20+ Years

Began a career as a game illustrator and expanded into game-planning PM work, active for over 20 years in game content production and planning. Worked broadly from visually composing characters and scenes to planning work that designs worldviews, user flows, and content structures, coordinating the direction and completeness of content across development, art, and planning.

Reviews the magazine's concept, visual flow, and reader experience based on a comprehensive understanding of game content production.

— Note —

AI writes quickly, but deciding what to say and how — and taking final responsibility — remains the work of people.